# This file was created automatically by SWIG. # Don't modify this file, modify the SWIG interface instead. # This file is compatible with both classic and new-style classes. import _texture_float def _swig_setattr_nondynamic(self,class_type,name,value,static=1): if (name == "this"): if isinstance(value, class_type): self.__dict__[name] = value.this if hasattr(value,"thisown"): self.__dict__["thisown"] = value.thisown del value.thisown return method = class_type.__swig_setmethods__.get(name,None) if method: return method(self,value) if (not static) or hasattr(self,name) or (name == "thisown"): self.__dict__[name] = value else: raise AttributeError("You cannot add attributes to %s" % self) def _swig_setattr(self,class_type,name,value): return _swig_setattr_nondynamic(self,class_type,name,value,0) def _swig_getattr(self,class_type,name): method = class_type.__swig_getmethods__.get(name,None) if method: return method(self) raise AttributeError,name import types try: _object = types.ObjectType _newclass = 1 except AttributeError: class _object : pass _newclass = 0 del types __version__ = _texture_float.__version__ __date__ = _texture_float.__date__ __api_version__ = _texture_float.__api_version__ __author__ = _texture_float.__author__ __doc__ = _texture_float.__doc__ GL_RGBA_FLOAT32_ATI = _texture_float.GL_RGBA_FLOAT32_ATI GL_RGB_FLOAT32_ATI = _texture_float.GL_RGB_FLOAT32_ATI GL_ALPHA_FLOAT32_ATI = _texture_float.GL_ALPHA_FLOAT32_ATI GL_INTENSITY_FLOAT32_ATI = _texture_float.GL_INTENSITY_FLOAT32_ATI GL_LUMINANCE_FLOAT32_ATI = _texture_float.GL_LUMINANCE_FLOAT32_ATI GL_LUMINANCE_ALPHA_FLOAT32_ATI = _texture_float.GL_LUMINANCE_ALPHA_FLOAT32_ATI GL_RGBA_FLOAT16_ATI = _texture_float.GL_RGBA_FLOAT16_ATI GL_RGB_FLOAT16_ATI = _texture_float.GL_RGB_FLOAT16_ATI GL_ALPHA_FLOAT16_ATI = _texture_float.GL_ALPHA_FLOAT16_ATI GL_INTENSITY_FLOAT16_ATI = _texture_float.GL_INTENSITY_FLOAT16_ATI GL_LUMINANCE_FLOAT16_ATI = _texture_float.GL_LUMINANCE_FLOAT16_ATI GL_LUMINANCE_ALPHA_FLOAT16_ATI = _texture_float.GL_LUMINANCE_ALPHA_FLOAT16_ATI glInitTextureFloatATI = _texture_float.glInitTextureFloatATI __info = _texture_float.__info