/* # BUILD api_versions [0x101] */ %module multitexture #define __version__ "$Revision: 1.40.6.1 $" #define __date__ "$Date: 2004/11/14 23:19:05 $" #define __api_version__ API_VERSION #define __author__ "Tarn Weisner Burton " #define __doc__ "http:\057\057oss.sgi.com\057projects\057ogl-sample\057registry\057ARB\057multitexture.txt" %{ /** * * GL.ARB.multitexture Module for PyOpenGL * * Date: May 2001 * * Authors: Tarn Weisner Burton * ***/ %} %include util.inc %include py_exception_handler.inc %{ #if !EXT_DEFINES_PROTO || !defined(GL_ARB_multitexture) DECLARE_VOID_EXT(glMultiTexCoord1dARB, (GLenum unit, GLdouble s), (unit, s)) DECLARE_VOID_EXT(glMultiTexCoord1dvARB, (GLenum unit, const GLdouble *v), (unit, v)) DECLARE_VOID_EXT(glMultiTexCoord1sARB, (GLenum unit, GLshort s), (unit, s)) DECLARE_VOID_EXT(glMultiTexCoord1fARB, (GLenum unit, GLfloat s), (unit, s)) DECLARE_VOID_EXT(glMultiTexCoord1fvARB, (GLenum unit, const GLfloat *v), (unit, v)) DECLARE_VOID_EXT(glMultiTexCoord1iARB, (GLenum unit, GLint s), (unit, s)) DECLARE_VOID_EXT(glMultiTexCoord1ivARB, (GLenum unit, const GLint *v), (unit, v)) DECLARE_VOID_EXT(glMultiTexCoord1svARB, (GLenum unit, const GLshort *v), (unit, v)) DECLARE_VOID_EXT(glMultiTexCoord2dARB, (GLenum unit, GLdouble s, GLdouble t), (unit, s, t)) DECLARE_VOID_EXT(glMultiTexCoord2dvARB, (GLenum unit, const GLdouble *v), (unit, v)) DECLARE_VOID_EXT(glMultiTexCoord2fvARB, (GLenum unit, const GLfloat *v), (unit, v)) DECLARE_VOID_EXT(glMultiTexCoord2fARB, (GLenum unit, GLfloat s, GLfloat t), (unit, s, t)) DECLARE_VOID_EXT(glMultiTexCoord2iARB, (GLenum unit, GLint s, GLint t), (unit, s, t)) DECLARE_VOID_EXT(glMultiTexCoord2ivARB, (GLenum unit, const GLint *v), (unit, v)) DECLARE_VOID_EXT(glMultiTexCoord2sARB, (GLenum unit, GLshort s, GLshort t), (unit, s, t)) DECLARE_VOID_EXT(glMultiTexCoord2svARB, (GLenum unit, const GLshort *v), (unit, v)) DECLARE_VOID_EXT(glMultiTexCoord3dARB, (GLenum unit, GLdouble s, GLdouble t, GLdouble u), (unit, s, t, u)) DECLARE_VOID_EXT(glMultiTexCoord3dvARB, (GLenum unit, const GLdouble *v), (unit, v)) DECLARE_VOID_EXT(glMultiTexCoord3fARB, (GLenum unit, GLfloat s, GLfloat t, GLfloat u), (unit, s, t, u)) DECLARE_VOID_EXT(glMultiTexCoord3fvARB, (GLenum unit, const GLfloat *v), (unit, v)) DECLARE_VOID_EXT(glMultiTexCoord3iARB, (GLenum unit, GLint s, GLint t, GLint u), (unit, s, t, u)) DECLARE_VOID_EXT(glMultiTexCoord3ivARB, (GLenum unit, const GLint *v), (unit, v)) DECLARE_VOID_EXT(glMultiTexCoord3sARB, (GLenum unit, GLshort s, GLshort t, GLshort u), (unit, s, t, u)) DECLARE_VOID_EXT(glMultiTexCoord3svARB, (GLenum unit, const GLshort *v), (unit, v)) DECLARE_VOID_EXT(glMultiTexCoord4dARB, (GLenum unit, GLdouble s, GLdouble t, GLdouble u, GLdouble v), (unit, s, t, u, v)) DECLARE_VOID_EXT(glMultiTexCoord4dvARB, (GLenum unit, const GLdouble *v), (unit, v)) DECLARE_VOID_EXT(glMultiTexCoord4fARB, (GLenum unit, GLfloat s, GLfloat t, GLfloat u, GLfloat v), (unit, s, t, u, v)) DECLARE_VOID_EXT(glMultiTexCoord4fvARB, (GLenum unit, const GLfloat *v), (unit, v)) DECLARE_VOID_EXT(glMultiTexCoord4iARB, (GLenum unit, GLint s, GLint t, GLint u, GLint v), (unit, s, t, u, v)) DECLARE_VOID_EXT(glMultiTexCoord4ivARB, (GLenum unit, const GLint *v), (unit, v)) DECLARE_VOID_EXT(glMultiTexCoord4sARB, (GLenum unit, GLshort s, GLshort t, GLshort u, GLshort v), (unit, s, t, u, v)) DECLARE_VOID_EXT(glMultiTexCoord4svARB, (GLenum unit, const GLshort *v), (unit, v)) DECLARE_VOID_EXT(glActiveTextureARB, (GLenum unit), (unit)) DECLARE_VOID_EXT(glClientActiveTextureARB, (GLenum unit), (unit)) #endif %} void glMultiTexCoord1dARB(GLenum unit, GLdouble s); DOC(glMultiTexCoord1dARB, "glMultiTexCoord1dARB(unit, s) -> None") void glMultiTexCoord1dvARB(GLenum unit, const GLdouble *v); DOC(glMultiTexCoord1dvARB, "glMultiTexCoord1dvARB(unit, v) -> None") void glMultiTexCoord1fARB(GLenum unit, GLfloat s); DOC(glMultiTexCoord1fARB, "glMultiTexCoord1fARB(unit, s) -> None") void glMultiTexCoord1fvARB(GLenum unit, const GLfloat *v); DOC(glMultiTexCoord1fvARB, "glMultiTexCoord1fvARB(unit, v) -> None") void glMultiTexCoord1iARB(GLenum unit, GLint s); DOC(glMultiTexCoord1iARB, "glMultiTexCoord1iARB(unit, s) -> None") void glMultiTexCoord1ivARB(GLenum unit, const GLint *v); DOC(glMultiTexCoord1ivARB, "glMultiTexCoord1ivARB(unit, v) -> None") void glMultiTexCoord1sARB(GLenum unit, GLshort s); DOC(glMultiTexCoord1sARB, "glMultiTexCoord1sARB(unit, s) -> None") void glMultiTexCoord1svARB(GLenum unit, const GLshort *v); DOC(glMultiTexCoord1svARB, "glMultiTexCoord1svARB(unit, v) -> None") void glMultiTexCoord2dARB(GLenum unit, GLdouble s, GLdouble t); DOC(glMultiTexCoord2dARB, "glMultiTexCoord2dARB(unit, s, t) -> None") void glMultiTexCoord2dvARB(GLenum unit, const GLdouble *v); DOC(glMultiTexCoord2dvARB, "glMultiTexCoord2dvARB(unit, v) -> None") void glMultiTexCoord2fARB(GLenum unit, GLfloat s, GLfloat t); DOC(glMultiTexCoord2fARB, "glMultiTexCoord2fARB(unit, s, t) -> None") void glMultiTexCoord2fvARB(GLenum unit, const GLfloat *v); DOC(glMultiTexCoord2fvARB, "glMultiTexCoord2fvARB(unit, v) -> None") void glMultiTexCoord2iARB(GLenum unit, GLint s, GLint t); DOC(glMultiTexCoord2iARB, "glMultiTexCoord2iARB(unit, s, t) -> None") void glMultiTexCoord2ivARB(GLenum unit, const GLint *v); DOC(glMultiTexCoord2ivARB, "glMultiTexCoord2ivARB(unit, v) -> None") void glMultiTexCoord2sARB(GLenum unit, GLshort s, GLshort t); DOC(glMultiTexCoord2sARB, "glMultiTexCoord2sARB(unit, s, t) -> None") void glMultiTexCoord2svARB(GLenum unit, const GLshort *v); DOC(glMultiTexCoord2svARB, "glMultiTexCoord2svARB(unit, v) -> None") void glMultiTexCoord3dARB(GLenum unit, GLdouble s, GLdouble t, GLdouble u); DOC(glMultiTexCoord3dARB, "glMultiTexCoord3dARB(unit, s, t, u) -> None") void glMultiTexCoord3dvARB(GLenum unit, const GLdouble *v); DOC(glMultiTexCoord3dvARB, "glMultiTexCoord3dvARB(unit, v) -> None") void glMultiTexCoord3fARB(GLenum unit, GLfloat s, GLfloat t, GLfloat u); DOC(glMultiTexCoord3fARB, "glMultiTexCoord3fARB(unit, s, t, u) -> None") void glMultiTexCoord3fvARB(GLenum unit, const GLfloat *v); DOC(glMultiTexCoord3fvARB, "glMultiTexCoord3fvARB(unit, v) -> None") void glMultiTexCoord3iARB(GLenum unit, GLint s, GLint t, GLint u); DOC(glMultiTexCoord3iARB, "glMultiTexCoord3iARB(unit, s, t, u) -> None") void glMultiTexCoord3ivARB(GLenum unit, const GLint *v); DOC(glMultiTexCoord3ivARB, "glMultiTexCoord3ivARB(unit, v) -> None") void glMultiTexCoord3sARB(GLenum unit, GLshort s, GLshort t, GLshort u); DOC(glMultiTexCoord3sARB, "glMultiTexCoord3sARB(unit, s, t, u) -> None") void glMultiTexCoord3svARB(GLenum unit, const GLshort *v); DOC(glMultiTexCoord3svARB, "glMultiTexCoord3svARB(unit, v) -> None") void glMultiTexCoord4dARB(GLenum unit, GLdouble s, GLdouble t, GLdouble u, GLdouble v); DOC(glMultiTexCoord4dARB, "glMultiTexCoord4dARB(unit, s, t, u, v) -> None") void glMultiTexCoord4dvARB(GLenum unit, const GLdouble *v); DOC(glMultiTexCoord4dvARB, "glMultiTexCoord4dvARB(unit, v) -> None") void glMultiTexCoord4fARB(GLenum unit, GLfloat s, GLfloat t, GLfloat u, GLfloat v); DOC(glMultiTexCoord4fARB, "glMultiTexCoord4fARB(unit, s, t, u, v) -> None") void glMultiTexCoord4fvARB(GLenum unit, const GLfloat *v); DOC(glMultiTexCoord4fvARB, "glMultiTexCoord4fvARB(unit, v) -> None") void glMultiTexCoord4iARB(GLenum unit, GLint s, GLint t, GLint u, GLint v); DOC(glMultiTexCoord4iARB, "glMultiTexCoord4iARB(unit, s, t, u, v) -> None") void glMultiTexCoord4ivARB(GLenum unit, const GLint *v); DOC(glMultiTexCoord4ivARB, "glMultiTexCoord4ivARB(unit, v) -> None") void glMultiTexCoord4sARB(GLenum unit, GLshort s, GLshort t, GLshort u, GLshort v); DOC(glMultiTexCoord4sARB, "glMultiTexCoord4sARB(unit, s, t, u, v) -> None") void glMultiTexCoord4svARB(GLenum unit, const GLshort *v); DOC(glMultiTexCoord4svARB, "glMultiTexCoord4svARB(unit, v) -> None") /* turn the exception handler on */ %include gl_exception_handler.inc void glActiveTextureARB(GLenum unit); DOC(glActiveTextureARB, "glActiveTextureARB(unit) -> None") void glClientActiveTextureARB(GLenum unit); DOC(glClientActiveTextureARB, "glClientActiveTextureARB(unit) -> None") %{ static char *proc_names[] = { #if !EXT_DEFINES_PROTO || !defined(GL_ARB_multitexture) "glMultiTexCoord1dARB", "glMultiTexCoord1dvARB", "glMultiTexCoord1fARB", "glMultiTexCoord1fvARB", "glMultiTexCoord1iARB", "glMultiTexCoord1ivARB", "glMultiTexCoord1sARB", "glMultiTexCoord1svARB", "glMultiTexCoord2dARB", "glMultiTexCoord2dvARB", "glMultiTexCoord2fARB", "glMultiTexCoord2fvARB", "glMultiTexCoord2iARB", "glMultiTexCoord2ivARB", "glMultiTexCoord2sARB", "glMultiTexCoord2svARB", "glMultiTexCoord3dARB", "glMultiTexCoord3dvARB", "glMultiTexCoord3fARB", "glMultiTexCoord3fvARB", "glMultiTexCoord3iARB", "glMultiTexCoord3ivARB", "glMultiTexCoord3sARB", "glMultiTexCoord3svARB", "glMultiTexCoord4dARB", "glMultiTexCoord4dvARB", "glMultiTexCoord4fARB", "glMultiTexCoord4fvARB", "glMultiTexCoord4iARB", "glMultiTexCoord4ivARB", "glMultiTexCoord4sARB", "glMultiTexCoord4svARB", "glActiveTextureARB", "glClientActiveTextureARB", #endif NULL }; #define glInitMultitextureARB() InitExtension("GL_ARB_multitexture", proc_names) %} int glInitMultitextureARB(); DOC(glInitMultitextureARB, "glInitMultitextureARB() -> bool") %name(glInitMultiTexARB) int glInitMultitextureARB(); DOC(glInitMultiTexARB, "glInitMultiTexARB() -> bool") %{ #ifndef GL_ARB_multitexture #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 #endif PyObject *__info() { if (glInitMultitextureARB()) { PyObject *info = PyList_New(0); PyList_Append(info, Py_BuildValue("sis", "GL_MAX_TEXTURE_UNITS_ARB", GL_MAX_TEXTURE_UNITS_ARB, "i")); return info; } Py_INCREF(Py_None); return Py_None; } %} PyObject *__info(); #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE2_ARB 0x84C2 #define GL_TEXTURE3_ARB 0x84C3 #define GL_TEXTURE4_ARB 0x84C4 #define GL_TEXTURE5_ARB 0x84C5 #define GL_TEXTURE6_ARB 0x84C6 #define GL_TEXTURE7_ARB 0x84C7 #define GL_TEXTURE8_ARB 0x84C8 #define GL_TEXTURE9_ARB 0x84C9 #define GL_TEXTURE10_ARB 0x84CA #define GL_TEXTURE11_ARB 0x84CB #define GL_TEXTURE12_ARB 0x84CC #define GL_TEXTURE13_ARB 0x84CD #define GL_TEXTURE14_ARB 0x84CE #define GL_TEXTURE15_ARB 0x84CF #define GL_TEXTURE16_ARB 0x84D0 #define GL_TEXTURE17_ARB 0x84D1 #define GL_TEXTURE18_ARB 0x84D2 #define GL_TEXTURE19_ARB 0x84D3 #define GL_TEXTURE20_ARB 0x84D4 #define GL_TEXTURE21_ARB 0x84D5 #define GL_TEXTURE22_ARB 0x84D6 #define GL_TEXTURE23_ARB 0x84D7 #define GL_TEXTURE24_ARB 0x84D8 #define GL_TEXTURE25_ARB 0x84D9 #define GL_TEXTURE26_ARB 0x84DA #define GL_TEXTURE27_ARB 0x84DB #define GL_TEXTURE28_ARB 0x84DC #define GL_TEXTURE29_ARB 0x84DD #define GL_TEXTURE30_ARB 0x84DE #define GL_TEXTURE31_ARB 0x84DF #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2