/* # BUILD api_versions [0x101] */ %module fragment_lighting #define __version__ "$Revision: 1.17.6.1 $" #define __date__ "$Date: 2004/11/14 23:19:04 $" #define __api_version__ API_VERSION #define __author__ "Tarn Weisner Burton " #define __doc__ "http:\057\057oss.sgi.com\057projects\057ogl-sample\057registry\057EXT\057fragment_lighting.txt" %{ /** * * GL.EXT.fragment_lighting Module for PyOpenGL * * Date: May 2001 * * Authors: Tarn Weisner Burton * ***/ %} %include util.inc /* turn the exception handler on */ %include py_exception_handler.inc %{ #if !EXT_DEFINES_PROTO || !defined(GL_EXT_fragment_lighting) DECLARE_VOID_EXT(glFragmentMaterialfEXT, (GLenum face, GLenum pname, GLfloat param), (face, pname, param)) DECLARE_VOID_EXT(glFragmentMaterialfvEXT, (GLenum face, GLenum pname, const GLfloat *v), (face, pname, v)) DECLARE_VOID_EXT(glFragmentMaterialiEXT, (GLenum face, GLenum pname, GLint param), (face, pname, param)) DECLARE_VOID_EXT(glFragmentMaterialivEXT, (GLenum face, GLenum pname, const GLint *v), (face, pname, v)) DECLARE_VOID_EXT(glFragmentLightModelfEXT, (GLenum pname, GLfloat param), (pname, param)) DECLARE_VOID_EXT(glFragmentLightModelfvEXT, (GLenum pname, const GLfloat *v), (pname, v)) DECLARE_VOID_EXT(glFragmentLightModeliEXT, (GLenum pname, GLint param), (pname, param)) DECLARE_VOID_EXT(glFragmentLightModelivEXT, (GLenum pname, const GLint *v), (pname, v)) DECLARE_VOID_EXT(glFragmentLightfEXT, (GLenum light, GLenum pname, GLfloat param), (light, pname, param)) DECLARE_VOID_EXT(glFragmentLightfvEXT, (GLenum light, GLenum pname, const GLfloat *v), (light, pname, v)) DECLARE_VOID_EXT(glFragmentLightiEXT, (GLenum light, GLenum pname, GLint param), (light, pname, param)) DECLARE_VOID_EXT(glFragmentLightivEXT, (GLenum light, GLenum pname, const GLint *v), (light, pname, v)) DECLARE_VOID_EXT(glGetFragmentLightfvEXT, (GLenum light, GLenum pname, GLfloat *params), (light, pname, params)) DECLARE_VOID_EXT(glGetFragmentLightivEXT, (GLenum light, GLenum pname, GLint *params), (light, pname, params)) DECLARE_VOID_EXT(glFragmentColorMaterialEXT, (GLenum face, GLenum mode), (face, mode)) DECLARE_VOID_EXT(glGetFragmentMaterialfvEXT, (GLenum face, GLenum pname, GLfloat *params), (face, pname, params)) DECLARE_VOID_EXT(glGetFragmentMaterialivEXT, (GLenum face, GLenum pname, GLint *params), (face, pname, params)) DECLARE_VOID_EXT(glLightEnviEXT, (GLenum pname, GLint param), (pname, param)) #endif %} void glFragmentMaterialfEXT (GLenum face, GLenum pname, GLfloat param); DOC(glFragmentMaterialfEXT, "glFragmentMaterialfEXT(face, pname, param) -> None") void glFragmentMaterialfvEXT (GLenum face, GLenum pname, const GLfloat *v); DOC(glFragmentMaterialfvEXT, "glFragmentMaterialfvEXT(face, pname, params) -> None") void glFragmentMaterialiEXT (GLenum face, GLenum pname, GLint param); DOC(glFragmentMaterialiEXT, "glFragmentMaterialiEXT(face, pname, param) -> None") void glFragmentMaterialivEXT (GLenum face, GLenum pname, const GLint *v); DOC(glFragmentMaterialivEXT, "glFragmentMaterialivEXT(face, pname, params) -> None") /* turn the exception handler on */ %include gl_exception_handler.inc void glFragmentLightModelfEXT (GLenum pname, GLfloat param); DOC(glFragmentLightModelfEXT, "glFragmentLightModelfEXT(pname, param) -> None") void glFragmentLightModelfvEXT (GLenum pname, const GLfloat *v); DOC(glFragmentLightModelfvEXT, "glFragmentLightModelfvEXT(pname, params) -> None") void glFragmentLightModeliEXT (GLenum pname, GLint param); DOC(glFragmentLightModeliEXT, "glFragmentLightModeliEXT(pname, param) -> None") void glFragmentLightModelivEXT (GLenum pname, const GLint *v); DOC(glFragmentLightModelivEXT, "glFragmentLightModelivEXT(pname, params) -> None") void glFragmentLightfEXT (GLenum light, GLenum pname, GLfloat param); DOC(glFragmentLightfEXT, "glFragmentLightfEXT(light, pname, param) -> None") void glFragmentLightfvEXT (GLenum light, GLenum pname, const GLfloat *v); DOC(glFragmentLightfvEXT, "glFragmentLightfvEXT(light, pname, params) -> None") void glFragmentLightiEXT (GLenum light, GLenum pname, GLint param); DOC(glFragmentLightiEXT, "glFragmentLightiEXT(light, pname, param) -> None") void glFragmentLightivEXT (GLenum light, GLenum pname, const GLint *v); DOC(glFragmentLightivEXT, "glFragmentLightivEXT(light, pname, params) -> None") void glGetFragmentLightfvEXT (GLenum light, GLenum pname, GLfloat params[4]); DOC(glGetFragmentLightfvEXT, "glGetFragmentLightfvEXT(light, pname) -> params") void glGetFragmentLightivEXT (GLenum light, GLenum pname, GLint params[4]); DOC(glGetFragmentLightivEXT, "glGetFragmentLightivEXT(light, pname) -> params") void glFragmentColorMaterialEXT (GLenum face, GLenum mode); DOC(glFragmentColorMaterialEXT, "glFragmentColorMaterialEXT(face, mode) -> None") void glGetFragmentMaterialfvEXT (GLenum face, GLenum pname, GLfloat params[4]); DOC(glGetFragmentMaterialfvEXT, "glGetFragmentMaterialfvEXT(face, pname) -> params") void glGetFragmentMaterialivEXT (GLenum face, GLenum pname, GLint params[4]); DOC(glGetFragmentMaterialivEXT, "glGetFragmentMaterialivEXT(face, pname) -> params") void glLightEnviEXT(GLenum pname, GLint param); DOC(glLightEnviEXT, "glLightEnviEXT(pname, param) -> None") %{ static char *proc_names[] = { #if !EXT_DEFINES_PROTO || !defined(GL_EXT_fragment_lighting) "glFragmentMaterialfEXT", "glFragmentMaterialfvEXT", "glFragmentMaterialiEXT", "glFragmentMaterialivEXT", "glFragmentLightModelfEXT", "glFragmentLightModelfvEXT", "glFragmentLightModeliEXT", "glFragmentLightModelivEXT", "glFragmentLightfEXT", "glFragmentLightfvEXT", "glFragmentLightiEXT", "glFragmentLightivEXT", "glGetFragmentLightfvEXT", "glGetFragmentLightivEXT", "glFragmentColorMaterialEXT", "glGetFragmentMaterialfvEXT", "glGetFragmentMaterialivEXT", "glLightEnviEXT", #endif NULL }; #define glInitFragmentLightingEXT() InitExtension("GL_EXT_fragment_lighting", proc_names) %} int glInitFragmentLightingEXT(); DOC(glInitFragmentLightingEXT, "glInitFragmentLightingEXT() -> bool") %{ #ifndef GL_EXT_fragment_lighting #define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 #define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 #endif PyObject *__info() { if (glInitFragmentLightingEXT()) { PyObject *info = PyList_New(0); PyList_Append(info, Py_BuildValue("sis", "GL_MAX_FRAGMENT_LIGHTS_EXT", GL_MAX_FRAGMENT_LIGHTS_EXT, "i")); PyList_Append(info, Py_BuildValue("sis", "GL_MAX_ACTIVE_LIGHTS_EXT", GL_MAX_ACTIVE_LIGHTS_EXT, "i")); return info; } Py_INCREF(Py_None); return Py_None; } %} PyObject *__info(); #define GL_FRAGMENT_LIGHTING_EXT 0x8400 #define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 #define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 #define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 #define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 #define GL_LIGHT_ENV_MODE_EXT 0x8407 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B #define GL_FRAGMENT_LIGHT0_EXT 0x840C #define GL_FRAGMENT_LIGHT1_EXT GL_FRAGMENT_LIGHT0_EXT+1 #define GL_FRAGMENT_LIGHT2_EXT GL_FRAGMENT_LIGHT0_EXT+2 #define GL_FRAGMENT_LIGHT3_EXT GL_FRAGMENT_LIGHT0_EXT+3 #define GL_FRAGMENT_LIGHT4_EXT GL_FRAGMENT_LIGHT0_EXT+4 #define GL_FRAGMENT_LIGHT5_EXT GL_FRAGMENT_LIGHT0_EXT+5 #define GL_FRAGMENT_LIGHT6_EXT GL_FRAGMENT_LIGHT0_EXT+6 #define GL_FRAGMENT_LIGHT7_EXT GL_FRAGMENT_LIGHT0_EXT+7 #define GL_FRAGMENT_LIGHT8_EXT GL_FRAGMENT_LIGHT0_EXT+8 #define GL_FRAGMENT_LIGHT9_EXT GL_FRAGMENT_LIGHT0_EXT+9 #define GL_FRAGMENT_LIGHT10_EXT GL_FRAGMENT_LIGHT0_EXT+10 #define GL_FRAGMENT_LIGHT11_EXT GL_FRAGMENT_LIGHT0_EXT+11 #define GL_FRAGMENT_LIGHT12_EXT GL_FRAGMENT_LIGHT0_EXT+12 #define GL_FRAGMENT_LIGHT13_EXT GL_FRAGMENT_LIGHT0_EXT+13 #define GL_FRAGMENT_LIGHT14_EXT GL_FRAGMENT_LIGHT0_EXT+14 #define GL_FRAGMENT_LIGHT15_EXT GL_FRAGMENT_LIGHT0_EXT+15 #define GL_FRAGMENT_LIGHT16_EXT GL_FRAGMENT_LIGHT0_EXT+16 #define GL_FRAGMENT_LIGHT17_EXT GL_FRAGMENT_LIGHT0_EXT+17 #define GL_FRAGMENT_LIGHT18_EXT GL_FRAGMENT_LIGHT0_EXT+18 #define GL_FRAGMENT_LIGHT19_EXT GL_FRAGMENT_LIGHT0_EXT+19 #define GL_FRAGMENT_LIGHT20_EXT GL_FRAGMENT_LIGHT0_EXT+20 #define GL_FRAGMENT_LIGHT21_EXT GL_FRAGMENT_LIGHT0_EXT+21 #define GL_FRAGMENT_LIGHT22_EXT GL_FRAGMENT_LIGHT0_EXT+22 #define GL_FRAGMENT_LIGHT23_EXT GL_FRAGMENT_LIGHT0_EXT+23 #define GL_FRAGMENT_LIGHT24_EXT GL_FRAGMENT_LIGHT0_EXT+24 #define GL_FRAGMENT_LIGHT25_EXT GL_FRAGMENT_LIGHT0_EXT+25 #define GL_FRAGMENT_LIGHT26_EXT GL_FRAGMENT_LIGHT0_EXT+26 #define GL_FRAGMENT_LIGHT27_EXT GL_FRAGMENT_LIGHT0_EXT+27 #define GL_FRAGMENT_LIGHT28_EXT GL_FRAGMENT_LIGHT0_EXT+28 #define GL_FRAGMENT_LIGHT29_EXT GL_FRAGMENT_LIGHT0_EXT+29 #define GL_FRAGMENT_LIGHT30_EXT GL_FRAGMENT_LIGHT0_EXT+30 #define GL_FRAGMENT_LIGHT31_EXT GL_FRAGMENT_LIGHT0_EXT+31