/* # BUILD api_versions [0x111] */ %module subtexture #define __version__ "$Revision: 1.20.4.1 $" #define __date__ "$Date: 2004/11/14 23:19:04 $" #define __api_version__ API_VERSION #define __author__ "Tarn Weisner Burton " #define __doc__ "http:\057\057oss.sgi.com\057projects\057ogl-sample\057registry\057EXT\057subtexture.txt" %{ /** * * GL.EXT.subtexture Module for PyOpenGL * * Date: May 2001 * * Authors: Tarn Weisner Burton * ***/ %} %include util.inc /* turn the exception handler on */ %include gl_exception_handler.inc %{ #if !EXT_DEFINES_PROTO || !defined(GL_EXT_subtexture) DECLARE_VOID_EXT(glTexSubImage1DEXT,\ (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *buffer),\ (target, level, xoffset, width, format, type, buffer)) DECLARE_VOID_EXT(glTexSubImage2DEXT,\ (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels),\ (target, level, xoffset, yoffset, width, height, format, type, pixels)) DECLARE_VOID_EXT(glTexSubImage3DEXT,\ (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels),\ (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)) #endif %} /*void glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); */ void glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *buffer); DOC(glTexSubImage1DEXT, "glTexSubImage1DEXT(target, level, xoffset, width, format, type, pixels) -> None") %{ void _glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid* pixels) { SetupPixelWrite(1); glTexSubImage1DEXT(target, level, xoffset, width, format, type, pixels); } %} %name(glTexSubImage1DubEXT) void _glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei d_6_0, GLenum format, GLenum type_UNSIGNED_BYTE, const GLubyte *pixels); DOC(glTexSubImage1DubEXT, "glTexSubImage1DubEXT(target, level, xoffset, format, type, pixels) -> None") %name(glTexSubImage1DbEXT) void _glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei d_6_0, GLenum format, GLenum type_BYTE, const GLbyte *pixels); DOC(glTexSubImage1DbEXT, "glTexSubImage1DbEXT(target, level, xoffset, format, type, pixels) -> None") %name(glTexSubImage1DusEXT) void _glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei d_6_0, GLenum format, GLenum type_UNSIGNED_SHORT, const GLushort *pixels); DOC(glTexSubImage1DusEXT, "glTexSubImage1DusEXT(target, level, xoffset, format, type, pixels) -> None") %name(glTexSubImage1DsEXT) void _glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei d_6_0, GLenum format, GLenum type_SHORT, const GLshort *pixels); DOC(glTexSubImage1DsEXT, "glTexSubImage1DsEXT(target, level, xoffset, format, type, pixels) -> None") %name(glTexSubImage1DuiEXT) void _glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei d_6_0, GLenum format, GLenum type_UNSIGNED_INT, const GLuint *pixels); DOC(glTexSubImage1DuiEXT, "glTexSubImage1DuiEXT(target, level, xoffset, format, type, pixels) -> None") %name(glTexSubImage1DiEXT) void _glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei d_6_0, GLenum format, GLenum type_INT, const GLint *pixels); DOC(glTexSubImage1DiEXT, "glTexSubImage1DiEXT(target, level, xoffset, format, type, pixels) -> None") %name(glTexSubImage1DfEXT) void _glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei d_6_0, GLenum format, GLenum type_FLOAT, const GLfloat *pixels); DOC(glTexSubImage1DfEXT, "glTexSubImage1DfEXT(target, level, xoffset, format, type, pixels) -> None") /*void glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); */ void glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *buffer); DOC(glTexSubImage2DEXT, "glTexSubImage2DEXT(target, level, xoffset, yoffset, width, height, format, type, pixels) -> None") %{ void _glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) { SetupPixelWrite(2); glTexSubImage2DEXT(target, level, xoffset, yoffset, width, height, format, type, pixels); } %} %name(glTexSubImage2DubEXT) void _glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei d_8_1, GLsizei d_8_0, GLenum format, GLenum type_UNSIGNED_BYTE, const GLubyte *pixels); DOC(glTexSubImage2DubEXT, "glTexSubImage2DubEXT(target, level, xoffset, yoffset, format, type, pixels) -> None") %name(glTexSubImage2DbEXT) void _glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei d_8_1, GLsizei d_8_0, GLenum format, GLenum type_BYTE, const GLbyte *pixels); DOC(glTexSubImage2DbEXT, "glTexSubImage2DbEXT(target, level, xoffset, yoffset, format, type, pixels) -> None") %name(glTexSubImage2DusEXT) void _glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei d_8_1, GLsizei d_8_0, GLenum format, GLenum type_UNSIGNED_SHORT, const GLushort *pixels); DOC(glTexSubImage2DusEXT, "glTexSubImage2DusEXT(target, level, xoffset, yoffset, format, type, pixels) -> None") %name(glTexSubImage2DsEXT) void _glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei d_8_1, GLsizei d_8_0, GLenum format, GLenum type_SHORT, const GLshort *pixels); DOC(glTexSubImage2DsEXT, "glTexSubImage2DsEXT(target, level, xoffset, yoffset, format, type, pixels) -> None") %name(glTexSubImage2DuiEXT) void _glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei d_8_1, GLsizei d_8_0, GLenum format, GLenum type_UNSIGNED_INT, const GLuint *pixels); DOC(glTexSubImage2DuiEXT, "glTexSubImage2DuiEXT(target, level, xoffset, yoffset, format, type, pixels) -> None") %name(glTexSubImage2DiEXT) void _glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei d_8_1, GLsizei d_8_0, GLenum format, GLenum type_INT, const GLint *pixels); DOC(glTexSubImage2DiEXT, "glTexSubImage2DiEXT(target, level, xoffset, yoffset, format, type, pixels) -> None") %name(glTexSubImage2DfEXT) void _glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei d_8_1, GLsizei d_8_0, GLenum format, GLenum type_FLOAT, const GLfloat *pixels); DOC(glTexSubImage2DfEXT, "glTexSubImage2DfEXT(target, level, xoffset, yoffset, format, type, pixels) -> None") /*void glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); */ void glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *buffer); DOC(glTexSubImage3DEXT, "glTexSubImage3DEXT(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) -> None") %{ void _glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) { SetupPixelWrite(3); glTexSubImage3DEXT(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } %} %name(glTexSubImage3DubEXT) void _glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei d_9_2, GLsizei d_9_1, GLsizei d_9_0, GLenum format, GLenum type_UNSIGNED_BYTE, const GLubyte *pixels); DOC(glTexSubImage3DubEXT, "glTexSubImage3DubEXT(target, level, xoffset, yoffset, zoffset, format, type, pixels) -> None") %name(glTexSubImage3DbEXT) void _glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei d_9_2, GLsizei d_9_1, GLsizei d_9_0, GLenum format, GLenum type_BYTE, const GLbyte *pixels); DOC(glTexSubImage3DbEXT, "glTexSubImage3DbEXT(target, level, xoffset, yoffset, zoffset, format, type, pixels) -> None") %name(glTexSubImage3DusEXT) void _glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei d_9_2, GLsizei d_9_1, GLsizei d_9_0, GLenum format, GLenum type_UNSIGNED_SHORT, const GLushort *pixels); DOC(glTexSubImage3DusEXT, "glTexSubImage3DusEXT(target, level, xoffset, yoffset, zoffset, format, type, pixels) -> None") %name(glTexSubImage3DsEXT) void _glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei d_9_2, GLsizei d_9_1, GLsizei d_9_0, GLenum format, GLenum type_SHORT, const GLshort *pixels); DOC(glTexSubImage3DsEXT, "glTexSubImage3DsEXT(target, level, xoffset, yoffset, zoffset, format, type, pixels) -> None") %name(glTexSubImage3DuiEXT) void _glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei d_9_2, GLsizei d_9_1, GLsizei d_9_0, GLenum format, GLenum type_UNSIGNED_INT, const GLuint *pixels); DOC(glTexSubImage3DuiEXT, "glTexSubImage3DuiEXT(target, level, xoffset, yoffset, zoffset, format, type, pixels) -> None") %name(glTexSubImage3DiEXT) void _glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei d_9_2, GLsizei d_9_1, GLsizei d_9_0, GLenum format, GLenum type_INT, const GLint *pixels); DOC(glTexSubImage3DiEXT, "glTexSubImage3DiEXT(target, level, xoffset, yoffset, zoffset, format, type, pixels) -> None") %name(glTexSubImage3DfEXT) void _glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei d_9_2, GLsizei d_9_1, GLsizei d_9_0, GLenum format, GLenum type_FLOAT, const GLfloat *pixels); DOC(glTexSubImage3DfEXT, "glTexSubImage3DfEXT(target, level, xoffset, yoffset, zoffset, format, type, pixels) -> None") %{ static char *proc_names[] = { #if !EXT_DEFINES_PROTO || !defined(GL_EXT_subtexture) "glTexSubImage1DEXT", "glTexSubImage2DEXT", "glTexSubImage3DEXT", #endif NULL }; #define glInitSubtextureEXT() InitExtension("GL_EXT_subtexture", proc_names) %} int glInitSubtextureEXT(); DOC(glInitSubtextureEXT, "glInitSubtextureEXT() -> bool") %name(glInitSubTexEXT) int glInitSubtextureEXT(); DOC(glInitSubTexEXT, "glInitSubTexEXT() -> bool") %{ PyObject *__info() { if (glInitSubtextureEXT()) { PyObject *info = PyList_New(0); return info; } Py_INCREF(Py_None); return Py_None; } %} PyObject *__info();