/* # BUILD api_versions [0x110] */ %module vertex_array #define __version__ "$Revision: 1.7.4.1 $" #define __date__ "$Date: 2004/11/14 23:19:04 $" #define __api_version__ API_VERSION #define __author__ "Tarn Weisner Burton " #define __doc__ "http:\057\057oss.sgi.com/projects/ogl-sample/registry/EXT/vertex_array.txt" %{ /** * * GL.EXT.vertex_array Module for PyOpenGL * * Date: May 2001 * * Authors: Tarn Weisner Burton * ***/ %} %include util.inc /* turn the exception handler on */ %include gl_exception_handler.inc %{ #if !EXT_DEFINES_PROTO || !defined(GL_EXT_vertex_array) DECLARE_VOID_EXT(glArrayElementEXT, (GLint i), (i)) DECLARE_VOID_EXT(glColorPointerEXT, (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer), (size, type, stride, count, pointer)) DECLARE_VOID_EXT(glDrawArraysEXT, (GLenum mode, GLint first, GLsizei count), (mode, first, count)) DECLARE_VOID_EXT(glEdgeFlagPointerEXT, (GLsizei stride, GLsizei count, const GLboolean* pointer), (stride, count, pointer)) DECLARE_VOID_EXT(glIndexPointerEXT, (GLenum type, GLsizei stride, GLsizei count, const void* pointer), (type, stride, count, pointer)) DECLARE_VOID_EXT(glNormalPointerEXT, (GLenum type, GLsizei stride, GLsizei count, const void* pointer), (type, stride, count, pointer)) DECLARE_VOID_EXT(glTexCoordPointerEXT, (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer), (size, type, stride, count, pointer)) DECLARE_VOID_EXT(glVertexPointerEXT, (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer), (size, type, stride, count, pointer)) #endif #ifndef GL_EXT_vertex_array #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 #endif %} %include py_exception_handler.inc /* # glArrayElement # # Python binding unchanged from spec. */ void glArrayElementEXT(GLint i); DOC(glArrayElementEXT, "glArrayElementEXT(index) -> None") %include gl_exception_handler.inc %{ void _glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid *pointer) { decrementPointerLock(GL_COLOR_ARRAY_POINTER_EXT); acquire(pointer); glColorPointerEXT(size, type, stride, count, pointer); } %} %name(glColorPointerEXT) void _glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, void *pointer); DOC(glColorPointerEXT, "glColorPointerEXT(size, type, stride, count, pointer) -> None") %name(glColorPointerubEXT) void _glColorPointerEXT(GLint d_3_1, GLenum type_UNSIGNED_BYTE, GLsizei stride_0, GLsizei d_3_0, GLubyte* pointer); DOC(glColorPointerubEXT, "glColorPointerubEXT(pointer[][]) -> None") %name(glColorPointerbEXT) void _glColorPointerEXT(GLint d_3_1, GLenum type_BYTE, GLsizei stride_0, GLsizei d_3_0, GLbyte* pointer); DOC(glColorPointerbEXT, "glColorPointerbEXT(pointer[][]) -> None") %name(glColorPointerusEXT) void _glColorPointerEXT(GLint d_3_1, GLenum type_UNSIGNED_SHORT, GLsizei stride_0, GLsizei d_3_0, GLushort* pointer); DOC(glColorPointerusEXT, "glColorPointerusEXT(pointer[][]) -> None") %name(glColorPointersEXT) void _glColorPointerEXT(GLint d_3_1, GLenum type_SHORT, GLsizei stride_0, GLsizei d_3_0, GLshort* pointer); DOC(glColorPointersEXT, "glColorPointersEXT(pointer[][]) -> None") %name(glColorPointeruiEXT) void _glColorPointerEXT(GLint d_3_1, GLenum type_UNSIGNED_INT, GLsizei stride_0, GLsizei d_3_0, GLuint* pointer); DOC(glColorPointeruiEXT, "glColorPointeruiEXT(pointer[][]) -> None") %name(glColorPointeriEXT) void _glColorPointerEXT(GLint d_3_1, GLenum type_INT, GLsizei stride_0, GLsizei d_3_0, GLint* pointer); DOC(glColorPointeriEXT, "glColorPointeriEXT(pointer[][]) -> None") %name(glColorPointerfEXT) void _glColorPointerEXT(GLint d_3_1, GLenum type_FLOAT, GLsizei stride_0, GLsizei d_3_0, GLfloat *pointer); DOC(glColorPointerfEXT, "glColorPointerfEXT(pointer[][]) -> None") %name(glColorPointerdEXT) void _glColorPointerEXT(GLint d_3_1, GLenum type_DOUBLE, GLsizei stride_0, GLsizei d_3_0, GLdouble *pointer); DOC(glColorPointerdEXT, "glColorPointerdEXT(pointer[][]) -> None") void glDrawArraysEXT (GLenum mode, GLint first, GLsizei count); DOC(glDrawArraysEXT, "glDrawArraysEXT(mode, first, count) -> None") /*void glEdgeFlagPointerEXT (GLsizei stride, const GLvoid *pointer); */ %{ void _glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, GLvoid *pointer) { decrementPointerLock(GL_EDGE_FLAG_ARRAY_POINTER_EXT); acquire(pointer); glEdgeFlagPointerEXT(stride, count, pointer); } %} %name(glEdgeFlagPointerEXT) void _glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, void *pointer); DOC(glEdgeFlagPointerEXT, "glEdgeFlagPointerEXT(stride, pointer) -> None") %name(glEdgeFlagPointerbEXT) void _glEdgeFlagPointerEXT(GLsizei stride_0, GLsizei d_2_0, GLbyte* pointer); DOC(glEdgeFlagPointerbEXT, "glEdgeFlagPointerbEXT(pointer[]) -> None") /*void glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); */ %{ void _glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, GLvoid *pointer) { decrementPointerLock(GL_INDEX_ARRAY_POINTER_EXT); acquire(pointer); glIndexPointerEXT(type, stride, count, pointer); } %} %name(glIndexPointerEXT) void _glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, void *pointer); DOC(glIndexPointerEXT, "glIndexPointerEXT(type, stride, count, pointer) -> None") %name(glIndexPointerubEXT) void _glIndexPointerEXT(GLenum type_UNSIGNED_BYTE, GLsizei stride_0, GLsizei d_3_0, GLubyte* pointer); DOC(glIndexPointerubEXT, "glIndexPointerubEXT(pointer[]) -> None") %name(glIndexPointerbEXT) void _glIndexPointerEXT(GLenum type_BYTE, GLsizei stride_0, GLsizei d_3_0, GLbyte* pointer); DOC(glIndexPointerbEXT, "glIndexPointerubEXT(pointer[]) -> None") %name(glIndexPointersEXT) void _glIndexPointerEXT(GLenum type_SHORT, GLsizei stride_0, GLsizei d_3_0, GLshort* pointer); DOC(glIndexPointersEXT, "glIndexPointersEXT(pointer[]) -> None") %name(glIndexPointeriEXT) void _glIndexPointerEXT(GLenum type_INT, GLsizei stride_0, GLsizei d_3_0, GLint* pointer); DOC(glIndexPointeriEXT, "glIndexPointeriEXT(pointer[]) -> None") %name(glIndexPointerfEXT) void _glIndexPointerEXT(GLenum type_FLOAT, GLsizei stride_0, GLsizei d_3_0, GLfloat* pointer); DOC(glIndexPointerfEXT, "glIndexPointerfEXT(pointer[]) -> None") %name(glIndexPointerdEXT) void _glIndexPointerEXT(GLenum type_DOUBLE, GLsizei stride_0, GLsizei d_3_0, GLdouble* pointer); DOC(glIndexPointerdEXT, "glIndexPointerdEXT(pointer[]) -> None") /*void glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); */ %{ void _glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, GLvoid *pointer) { decrementPointerLock(GL_NORMAL_ARRAY_POINTER_EXT); acquire(pointer); glNormalPointerEXT(type, stride, count, pointer); } %} %name(glNormalPointerEXT) void _glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, void *pointer); DOC(glNormalPointerEXT, "glNormalPointerEXT(size, type, stride, count, pointer) -> None") %name(glNormalPointerbEXT) void _glNormalPointerEXT(GLenum type_BYTE, GLsizei stride_0, GLsizei d_3_0, GLbyte* pointer); DOC(glNormalPointerbEXT, "glNormalPointerubEXT(pointer[][3]) -> None") %name(glNormalPointersEXT) void _glNormalPointerEXT(GLenum type_SHORT, GLsizei stride_0, GLsizei d_3_0, GLshort* pointer); DOC(glNormalPointersEXT, "glNormalPointersEXT(pointer[][3]) -> None") %name(glNormalPointeriEXT) void _glNormalPointerEXT(GLenum type_INT, GLsizei stride_0, GLsizei d_3_0, GLint* pointer); DOC(glNormalPointeriEXT, "glNormalPointeriEXT(pointer[][3]) -> None") %name(glNormalPointerfEXT) void _glNormalPointerEXT(GLenum type_FLOAT, GLsizei stride_0, GLsizei d_3_0, GLfloat* pointer); DOC(glNormalPointerfEXT, "glNormalPointerfEXT(pointer[][3]) -> None") %name(glNormalPointerdEXT) void _glNormalPointerEXT(GLenum type_DOUBLE, GLsizei stride_0, GLsizei d_3_0, GLdouble* pointer); DOC(glNormalPointerdEXT, "glNormalPointerdEXT(pointer[][3]) -> None") /*void glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); */ %{ void _glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid *pointer) { decrementPointerLock(GL_TEXTURE_COORD_ARRAY_POINTER_EXT); acquire(pointer); glTexCoordPointerEXT(size, type, stride, count, pointer); } %} %name(glTexCoordPointerEXT) void _glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, void *pointer); DOC(glTexCoordPointerEXT, "glTexCoordPointerEXT(size, type, stride, count, pointer) -> None") %name(glTexCoordPointerbEXT) void _glTexCoordPointerEXT(GLint d_3_1, GLenum type_BYTE, GLsizei stride_0, GLsizei d_3_0, GLbyte* pointer); DOC(glTexCoordPointerbEXT, "glTexCoordPointerubEXT(pointer[][]) -> None") %name(glTexCoordPointersEXT) void _glTexCoordPointerEXT(GLint d_3_1, GLenum type_SHORT, GLsizei stride_0, GLsizei d_3_0, GLshort* pointer); DOC(glTexCoordPointersEXT, "glTexCoordPointersEXT(pointer[][]) -> None") %name(glTexCoordPointeriEXT) void _glTexCoordPointerEXT(GLint d_3_1, GLenum type_INT, GLsizei stride_0, GLsizei d_3_0, GLint* pointer); DOC(glTexCoordPointeriEXT, "glTexCoordPointeriEXT(pointer[][]) -> None") %name(glTexCoordPointerfEXT) void _glTexCoordPointerEXT(GLint d_3_1, GLenum type_FLOAT, GLsizei stride_0, GLsizei d_3_0, GLfloat* pointer); DOC(glTexCoordPointerfEXT, "glTexCoordPointerfEXT(pointer[][]) -> None") %name(glTexCoordPointerdEXT) void _glTexCoordPointerEXT(GLint d_3_1, GLenum type_DOUBLE, GLsizei stride_0, GLsizei d_3_0, GLdouble* pointer); DOC(glTexCoordPointerdEXT, "glTexCoordPointerdEXT(pointer[][]) -> None") /*void glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); */ %{ void _glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, GLvoid *pointer) { decrementPointerLock(GL_VERTEX_ARRAY_POINTER_EXT); acquire(pointer); glVertexPointerEXT(size, type, stride, count, pointer); } %} %name(glVertexPointerEXT) void _glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, void *pointer); DOC(glVertexPointerEXT, "glVertexPointerEXT(size, type, stride, count, pointer) -> None") %name(glVertexPointerbEXT) void _glVertexPointerEXT(GLint d_3_1, GLenum type_BYTE, GLsizei stride_0, GLsizei d_3_0, GLbyte* pointer); DOC(glVertexPointerbEXT, "glVertexPointerubEXT(pointer[][]) -> None") %name(glVertexPointersEXT) void _glVertexPointerEXT(GLint d_3_1, GLenum type_SHORT, GLsizei stride_0, GLsizei d_3_0, GLshort* pointer); DOC(glVertexPointersEXT, "glVertexPointersEXT(pointer[][]) -> None") %name(glVertexPointeriEXT) void _glVertexPointerEXT(GLint d_3_1, GLenum type_INT, GLsizei stride_0, GLsizei d_3_0, GLint* pointer); DOC(glVertexPointeriEXT, "glVertexPointeriEXT(pointer[][]) -> None") %name(glVertexPointerfEXT) void _glVertexPointerEXT(GLint d_3_1, GLenum type_FLOAT, GLsizei stride_0, GLsizei d_3_0, GLfloat* pointer); DOC(glVertexPointerfEXT, "glVertexPointerfEXT(pointer[][]) -> None") %name(glVertexPointerdEXT) void _glVertexPointerEXT(GLint d_3_1, GLenum type_DOUBLE, GLsizei stride_0, GLsizei d_3_0, GLdouble* pointer); DOC(glVertexPointerdEXT, "glVertexPointerdEXT(pointer[][]) -> None") %{ static char *proc_names[] = { #if !EXT_DEFINES_PROTO || !defined(GL_EXT_vertex_array) "glArrayElementEXT", "glColorPointerEXT", "glDrawArraysEXT", "glEdgeFlagPointerEXT", "glIndexPointerEXT", "glNormalPointerEXT", "glTexCoordPointerEXT", "glVertexPointerEXT", #endif NULL }; #define glInitVertexArrayEXT() InitExtension("GL_EXT_vertex_array", proc_names) %} int glInitVertexArrayEXT(); DOC(glInitVertexArrayEXT, "glInitVertexArrayEXT() -> bool") %{ PyObject *__info() { if (glInitVertexArrayEXT()) { PyObject *info = PyList_New(0); return info; } Py_INCREF(Py_None); return Py_None; } %} PyObject *__info(); #define GL_VERTEX_ARRAY_EXT 0x8074 #define GL_NORMAL_ARRAY_EXT 0x8075 #define GL_COLOR_ARRAY_EXT 0x8076 #define GL_INDEX_ARRAY_EXT 0x8077 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 #define GL_DOUBLE_EXT 0x140A #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093