/* # AUTOGENERATED DO NOT EDIT # If you edit this file, delete the AUTOGENERATED line to prevent re-generation # BUILD api_versions [0x001] */ %module texture_shader3 #define __version__ "$Revision: 1.1.2.1 $" #define __date__ "$Date: 2004/11/15 07:38:07 $" #define __api_version__ API_VERSION #define __author__ "PyOpenGL Developers " #define __doc__ "" %{ /** * * GL.NV.texture_shader3 Module for PyOpenGL * * Authors: PyOpenGL Developers * ***/ %} %include util.inc %include gl_exception_handler.inc %{ #ifdef CGL_PLATFORM # include #else # include #endif #if !EXT_DEFINES_PROTO || !defined(GL_NV_texture_shader3) #endif %} /* FUNCTION DECLARATIONS */ /* CONSTANT DECLARATIONS */ #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D #define GL_HILO8_NV 0x885E #define GL_SIGNED_HILO8_NV 0x885F #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 %{ static char *proc_names[] = { #if !EXT_DEFINES_PROTO || !defined(GL_NV_texture_shader3) #endif NULL }; #define glInitTextureShader3NV() InitExtension("GL_NV_texture_shader3", proc_names) %} int glInitTextureShader3NV(); DOC(glInitTextureShader3NV, "glInitTextureShader3NV() -> bool") %{ PyObject *__info() { if (glInitTextureShader3NV()) { PyObject *info = PyList_New(0); return info; } Py_INCREF(Py_None); return Py_None; } %} PyObject *__info();