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><head><title>gluBuild2DMipmaps</title><link rel="stylesheet" href="style.css" type="text/css"/><meta name="generator" content="DocBook XSL Stylesheets V1.59.1"/><link rel="home" href="index.xml" title="PyOpenGL 2.0.1.09 Man Pages"/><link rel="up" href="reference-GLU.xml" title="GLU"/><link rel="previous" href="gluBuild2DMipmapLevels.3G.xml" title="gluBuild2DMipmapLevels"/><link rel="next" href="gluBuild3DMipmapLevels.3G.xml" title="gluBuild3DMipmapLevels"/></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">gluBuild2DMipmaps</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="gluBuild2DMipmapLevels.3G.xml">Prev</a> </td><th width="60%" align="center">GLU</th><td width="20%" align="right"> <a accesskey="n" href="gluBuild3DMipmapLevels.3G.xml">Next</a></td></tr></table><hr/></div><div class="refentry" lang="en"><a name="gluBuild2DMipmaps.3G"/><div class="titlepage"/><div class="refnamediv"><a name="gluBuild2DMipmaps.3G-name"/><h2>Name</h2><p>gluBuild2DMipmaps, gluBuild2DMipmapsb, gluBuild2DMipmapsf, gluBuild2DMipmapsi, gluBuild2DMipmapss, gluBuild2DMipmapsub, gluBuild2DMipmapsui, gluBuild2DMipmapsus &#8212; builds a two-dimensional mipmap</p></div><div class="refsynopsisdiv"><a name="gluBuild2DMipmaps.3G-c_spec"/><h2>C Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code>GLint <tt>gluBuild2DMipmaps</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>GLenum <i><tt>target</tt></i>, GLint <i><tt>internalFormat</tt></i>, GLsizei <i><tt>width</tt></i>, GLsizei <i><tt>height</tt></i>, GLenum <i><tt>format</tt></i>, GLenum <i><tt>type</tt></i>, const void *<i><tt>data</tt></i>);</code></td></tr></table></div><div class="refsynopsisdiv"><a name="gluBuild2DMipmaps.3G-python_spec"/><h2>Python Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code><tt>gluBuild2DMipmaps</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>internalFormat</tt></i>, <i><tt>width</tt></i>, <i><tt>height</tt></i>, <i><tt>format</tt></i>, <i><tt>type</tt></i>, <i><tt>data</tt></i>) &#8594; <tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>gluBuild2DMipmapsb</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>internalFormat</tt></i>, <i><tt>format</tt></i>, <i><tt>data</tt></i>) &#8594; <tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>gluBuild2DMipmapsf</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>internalFormat</tt></i>, <i><tt>format</tt></i>, <i><tt>data</tt></i>) &#8594; <tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>gluBuild2DMipmapsi</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>internalFormat</tt></i>, <i><tt>format</tt></i>, <i><tt>data</tt></i>) &#8594; <tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>gluBuild2DMipmapss</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>internalFormat</tt></i>, <i><tt>format</tt></i>, <i><tt>data</tt></i>) &#8594; <tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>gluBuild2DMipmapsub</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>internalFormat</tt></i>, <i><tt>format</tt></i>, <i><tt>data</tt></i>) &#8594; <tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>gluBuild2DMipmapsui</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>internalFormat</tt></i>, <i><tt>format</tt></i>, <i><tt>data</tt></i>) &#8594; <tt>None</tt></code></td></tr><tr><td valign="top"><code><tt>gluBuild2DMipmapsus</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>target</tt></i>, <i><tt>internalFormat</tt></i>, <i><tt>format</tt></i>, <i><tt>data</tt></i>) &#8594; <tt>None</tt></code></td></tr></table></div><div class="refsect1" lang="en"><a name="gluBuild2DMipmaps.3G-parameters"/><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><i><tt>target</tt></i></span></dt><dd>
						Specifies the target texture. Must be <tt>GL_TEXTURE_2D</tt>.
					</dd><dt><span class="term"><i><tt>internalFormat</tt></i></span></dt><dd>
						Requests the internal storage format of the texture image. Must be 1, 2, 3, 4, or one of the following
						symbolic constants: <tt>GL_ALPHA</tt>, <tt>GL_ALPHA4</tt>,
						<tt>GL_ALPHA8</tt>, <tt>GL_ALPHA12</tt>, <tt>GL_ALPHA16</tt>,
						<tt>GL_LUMINANCE</tt>, <tt>GL_LUMINANCE4</tt>, <tt>GL_LUMINANCE8</tt>,
						<tt>GL_LUMINANCE12</tt>, <tt>GL_LUMINANCE16</tt>,
						<tt>GL_LUMINANCE_ALPHA</tt>, <tt>GL_LUMINANCE4_ALPHA4</tt>,
						<tt>GL_LUMINANCE6_ALPHA2</tt>, <tt>GL_LUMINANCE8_ALPHA8</tt>,
						<tt>GL_LUMINANCE12_ALPHA4</tt>, <tt>GL_LUMINANCE12_ALPHA12</tt>,
						<tt>GL_LUMINANCE16_ALPHA16</tt>, <tt>GL_INTENSITY</tt>,
						<tt>GL_INTENSITY4</tt>, <tt>GL_INTENSITY8</tt>,
						<tt>GL_INTENSITY12</tt>, <tt>GL_INTENSITY16</tt>, <tt>GL_RGB</tt>,
						<tt>GL_R3_G3_B2</tt>, <tt>GL_RGB4</tt>, <tt>GL_RGB5</tt>,
						<tt>GL_RGB8</tt>, <tt>GL_RGB10</tt>, <tt>GL_RGB12</tt>,
						<tt>GL_RGB16</tt>, <tt>GL_RGBA</tt>, <tt>GL_RGBA2</tt>,
						<tt>GL_RGBA4</tt>, <tt>GL_RGB5_A1</tt>, <tt>GL_RGBA8</tt>,
						<tt>GL_RGB10_A2</tt>, <tt>GL_RGBA12</tt> or <tt>GL_RGBA16</tt>.
					</dd><dt><span class="term"><i><tt>width</tt></i>, <i><tt>height</tt></i></span></dt><dd>
						Specifies in pixels the width and height, respectively, of the texture image.
					</dd><dt><span class="term"><i><tt>format</tt></i></span></dt><dd>
						Specifies the format of the pixel data. Must be one of <tt>GL_COLOR_INDEX</tt>,
						<tt>GL_DEPTH_COMPONENT</tt>, <tt>GL_RED</tt>, <tt>GL_GREEN</tt>,
						<tt>GL_BLUE</tt>, <tt>GL_ALPHA</tt>, <tt>GL_RGB</tt>,
						<tt>GL_RGBA</tt>, <tt>GL_BGR</tt>, <tt>GL_BGRA</tt>,
						<tt>GL_LUMINANCE</tt>, or <tt>GL_LUMINANCE_ALPHA</tt>.
					</dd><dt><span class="term"><i><tt>type</tt></i></span></dt><dd>
						Specifies the data type for <i><tt>data</tt></i>. Must be one of
						<tt>GL_UNSIGNED_BYTE</tt>, <tt>GL_BYTE</tt>, <tt>GL_BITMAP</tt>,
						<tt>GL_UNSIGNED_SHORT</tt>, <tt>GL_SHORT</tt>,
						<tt>GL_UNSIGNED_INT</tt>, <tt>GL_INT</tt>, <tt>GL_FLOAT</tt>,
						<tt>GL_UNSIGNED_BYTE_3_3_2</tt>, <tt>GL_UNSIGNED_BYTE_2_3_3_REV</tt>,
						<tt>GL_UNSIGNED_SHORT_5_6_5</tt>, <tt>GL_UNSIGNED_SHORT_5_6_5_REV</tt>,
						<tt>GL_UNSIGNED_SHORT_4_4_4_4</tt>, <tt>GL_UNSIGNED_SHORT_4_4_4_4_REV</tt>,
						<tt>GL_UNSIGNED_SHORT_5_5_5_1</tt>, <tt>GL_UNSIGNED_SHORT_1_5_5_5_REV</tt>,
						<tt>GL_UNSIGNED_INT_8_8_8_8</tt>, <tt>GL_UNSIGNED_INT_8_8_8_8_REV</tt>,
						<tt>GL_UNSIGNED_INT_10_10_10_2</tt>, or <tt>GL_UNSIGNED_INT_2_10_10_10_REV</tt>.
					</dd><dt><span class="term"><i><tt>data</tt></i></span></dt><dd>
						Specifies a pointer to the image data in memory.
					</dd></dl></div></div><div class="refsect1" lang="en"><a name="gluBuild2DMipmaps.3G-description"/><h2>Description</h2><p>
			<tt>gluBuild2DMipmaps</tt> builds a series of prefiltered two-dimensional texture maps of decreasing
			resolutions called a mipmap. This is used for the antialiasing of texture-mapped primitives.
		</p><p>
			A return value of zero indicates success, otherwise a GLU error code is returned (see <a href="gluErrorString.3G.xml"><tt>gluErrorString</tt></a>).
		</p><p>
			Initially, the <i><tt>width</tt></i> and <i><tt>height</tt></i> of <i><tt>data</tt></i> are
			checked to see if they are a power of 2. If not, a copy of <i><tt>data</tt></i> (not
			<i><tt>data</tt></i>), is scaled up or down to the nearest power of 2. This copy will be used for subsequent
			mipmapping operations described below. (If <i><tt>width</tt></i> or <i><tt>height</tt></i> is exactly
			between powers of 2, then the copy of <i><tt>data</tt></i> will scale upwards.) For example, if
			<i><tt>width</tt></i> is 57 and <i><tt>height</tt></i> is 23 then a copy of <i><tt>data</tt></i>
			will scale up to 64 in <i><tt>width</tt></i> and down to 16 in depth, before mipmapping takes place.
		</p><p>
			Then, proxy textures (see <a href="glTexImage2D.3G.xml">glTexImage2D</a>) are used to determine if the implementation can fit the requested texture. If not, both dimensions are
			continually halved until it fits. (If the OpenGL version is &#8804; 1.0, both maximum texture dimensions are clamped to
			the value returned by <a href="glGet.3G.xml"><tt>glGetIntegerv</tt></a> with the argument
			<tt>GL_MAX_TEXTURE_SIZE</tt>.)
		</p><p>
			Next, a series of mipmap levels is built by decimating a copy of <i><tt>data</tt></i> in half along both
			dimensions until size <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
					<mml:mrow>
						<mml:mn>1</mml:mn>
						<mml:mo>×</mml:mo>
						<mml:mn>1</mml:mn>
					</mml:mrow>
				</mml:math> is reached. At each level, each texel in the halved mipmap level is an average of the corresponding
			four texels in the larger mipmap level. (In the case of rectangular images, the decimation will ultimately reach an
			<mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
					<mml:mrow>
						<mml:mi>N</mml:mi>
						<mml:mo>×</mml:mo>
						<mml:mn>1</mml:mn>
					</mml:mrow>
				</mml:math> or <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
					<mml:mrow>
						<mml:mn>1</mml:mn>
						<mml:mo>×</mml:mo>
						<mml:mi>N</mml:mi>
					</mml:mrow>
				</mml:math> configuration. Here, two texels are averaged instead.)
		</p><p>
			<a href="glTexImage2D.3G.xml"><tt>glTexImage2D</tt></a> is called to load each of these mipmap levels. Level 0 is a copy
			of <i><tt>data</tt></i>. The highest level is <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
					<mml:mrow>
						<mml:msub>
							<mml:mi>log</mml:mi>
							<mml:mn>2</mml:mn>
						</mml:msub>
						<mml:mo>(</mml:mo>
						<mml:mi>max</mml:mi>
						<mml:mo>(</mml:mo>
						<mml:mi>width</mml:mi>
						<mml:mi>height</mml:mi>
						<mml:mo>)</mml:mo>
						<mml:mo>)</mml:mo>
					</mml:mrow>
				</mml:math>. For example, if <i><tt>width</tt></i> is 64 and <i><tt>height</tt></i> is 16 and the
			implementation can store a texture of this size, the following mipmap levels are built: <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
					<mml:mrow>
						<mml:mn>64</mml:mn>
						<mml:mo>×</mml:mo>
						<mml:mn>16</mml:mn>
					</mml:mrow>
				</mml:math>, <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
					<mml:mrow>
						<mml:mn>32</mml:mn>
						<mml:mo>×</mml:mo>
						<mml:mn>8</mml:mn>
					</mml:mrow>
				</mml:math>, <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
					<mml:mrow>
						<mml:mn>16</mml:mn>
						<mml:mo>×</mml:mo>
						<mml:mn>4</mml:mn>
					</mml:mrow>
				</mml:math>, <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
					<mml:mrow>
						<mml:mn>8</mml:mn>
						<mml:mo>×</mml:mo>
						<mml:mn>2</mml:mn>
					</mml:mrow>
				</mml:math>, <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
					<mml:mrow>
						<mml:mn>4</mml:mn>
						<mml:mo>×</mml:mo>
						<mml:mn>1</mml:mn>
					</mml:mrow>
				</mml:math>, <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
					<mml:mrow>
						<mml:mn>2</mml:mn>
						<mml:mo>×</mml:mo>
						<mml:mn>1</mml:mn>
					</mml:mrow>
				</mml:math> and <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
					<mml:mrow>
						<mml:mn>1</mml:mn>
						<mml:mo>×</mml:mo>
						<mml:mn>1</mml:mn>
					</mml:mrow>
				</mml:math>. These correspond to levels 0 through 6, respectively.
		</p><p>
			See the <a href="glTexImage1D.3G.xml"><tt>glTexImage1D</tt></a> reference page for a description of the acceptable values
			for <i><tt>format</tt></i> parameter. See the <a href="glDrawPixels.3G.xml"><tt>glDrawPixels</tt></a> reference
			page for a description of the acceptable values for <i><tt>type</tt></i> parameter.
		</p></div><div class="refsect1" lang="en"><a name="gluBuild2DMipmaps.3G-notes"/><h2>Notes</h2><p>
			Note that there is no direct way of querying the maximum level. This can be derived indirectly via <tt>glGetTexLevelParameter</tt>. First, query for the width and height actually used at level 0.
			(The width and height may not be equal to <i><tt>width</tt></i> and <i><tt>height</tt></i> respectively
			since proxy textures might have scaled them to fit the implementation.) Then the maximum level can be derived from the
			formula <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
					<mml:mrow>
						<mml:msub>
							<mml:mi>log</mml:mi>
							<mml:mn>2</mml:mn>
						</mml:msub>
						<mml:mo>(</mml:mo>
						<mml:mi>max</mml:mi>
						<mml:mo>(</mml:mo>
						<mml:mo>\f</mml:mo>
						<mml:mo>2width</mml:mo>
						<mml:mo>\f</mml:mo>
						<mml:mi>P</mml:mi>
						<mml:mo>\f</mml:mo>
						<mml:mo>2height</mml:mo>
						<mml:mo>\f</mml:mo>
						<mml:mi>P</mml:mi>
						<mml:mo>)</mml:mo>
						<mml:mo>)</mml:mo>
					</mml:mrow>
				</mml:math>.
		</p></div><div class="refsect1" lang="en"><a name="gluBuild2DMipmaps.3G-notes"/><h2>Notes</h2><p>
			Formats <tt>GL_BGR</tt>, and <tt>GL_BGRA</tt>, and types
			<tt>GL_UNSIGNED_BYTE_3_3_2</tt>, <tt>GL_UNSIGNED_BYTE_2_3_3_REV</tt>,
			<tt>GL_UNSIGNED_SHORT_5_6_5</tt>, <tt>GL_UNSIGNED_SHORT_5_6_5_REV</tt>,
			<tt>GL_UNSIGNED_SHORT_4_4_4_4</tt>, <tt>GL_UNSIGNED_SHORT_4_4_4_4_REV</tt>,
			<tt>GL_UNSIGNED_SHORT_5_5_5_1</tt>, <tt>GL_UNSIGNED_SHORT_1_5_5_5_REV</tt>,
			<tt>GL_UNSIGNED_INT_8_8_8_8</tt>, <tt>GL_UNSIGNED_INT_8_8_8_8_REV</tt>,
			<tt>GL_UNSIGNED_INT_10_10_10_2</tt>, and <tt>GL_UNSIGNED_INT_2_10_10_10_REV</tt> are only
			available if the GL version is 1.2 or greater and if the GLU version is 1.3 or greater.
		</p></div><div class="refsect1" lang="en"><a name="gluBuild2DMipmaps.3G-notes"/><h2>Notes</h2><p>
			Note that there is no direct way of querying the maximum level. This can be derived indirectly via <tt>glGetTexLevelParameter</tt>. First, query for the width and height actually used at level 0.
			(The width and height may not be equal to <i><tt>width</tt></i> and <i><tt>height</tt></i> respectively
			since proxy textures might have scaled them to fit the implementation.) Then the maximum level can be derived from the
			formula <mml:math xmlns:mml="http://www.w3.org/1998/Math/MathML" overflow="scroll">
					<mml:mrow>
						<mml:msub>
							<mml:mi>log</mml:mi>
							<mml:mn>2</mml:mn>
						</mml:msub>
						<mml:mo>(</mml:mo>
						<mml:mi>max</mml:mi>
						<mml:mo>(</mml:mo>
						<mml:mo>\f</mml:mo>
						<mml:mo>2width</mml:mo>
						<mml:mo>\f</mml:mo>
						<mml:mi>P</mml:mi>
						<mml:mo>\f</mml:mo>
						<mml:mo>2height</mml:mo>
						<mml:mo>\f</mml:mo>
						<mml:mi>P</mml:mi>
						<mml:mo>)</mml:mo>
						<mml:mo>)</mml:mo>
					</mml:mrow>
				</mml:math>.
		</p></div><div class="refsect1" lang="en"><a name="gluBuild2DMipmaps.3G-notes"/><h2>Notes</h2><p>
			Formats <tt>GL_BGR</tt>, and <tt>GL_BGRA</tt>, and types
			<tt>GL_UNSIGNED_BYTE_3_3_2</tt>, <tt>GL_UNSIGNED_BYTE_2_3_3_REV</tt>,
			<tt>GL_UNSIGNED_SHORT_5_6_5</tt>, <tt>GL_UNSIGNED_SHORT_5_6_5_REV</tt>,
			<tt>GL_UNSIGNED_SHORT_4_4_4_4</tt>, <tt>GL_UNSIGNED_SHORT_4_4_4_4_REV</tt>,
			<tt>GL_UNSIGNED_SHORT_5_5_5_1</tt>, <tt>GL_UNSIGNED_SHORT_1_5_5_5_REV</tt>,
			<tt>GL_UNSIGNED_INT_8_8_8_8</tt>, <tt>GL_UNSIGNED_INT_8_8_8_8_REV</tt>,
			<tt>GL_UNSIGNED_INT_10_10_10_2</tt>, and <tt>GL_UNSIGNED_INT_2_10_10_10_REV</tt> are only
			available if the GL version is 1.2 or greater and if the GLU version is 1.3 or greater.
		</p></div><div class="refsect1" lang="en"><a name="gluBuild2DMipmaps.3G-errors"/><h2>Errors</h2><p>
			<tt>GLU_INVALID_VALUE</tt> is returned if <i><tt>width</tt></i>, or <i><tt>height</tt></i> is
			&lt; 1.
		</p><p>
			<tt>GLU_INVALID_ENUM</tt> is returned if <i><tt>internalFormat</tt></i>,
			<i><tt>format</tt></i>, or <i><tt>type</tt></i> is not legal.
		</p><p>
			<tt>GLU_INVALID_OPERATION</tt> is returned if <i><tt>type</tt></i> is
			<tt>GL_UNSIGNED_BYTE_3_3_2</tt> or <tt>GL_UNSIGNED_BYTE_2_3_3_REV</tt> and
			<i><tt>format</tt></i> is not <tt>GL_RGB</tt>.
		</p><p>
			<tt>GLU_INVALID_OPERATION</tt> is returned if <i><tt>type</tt></i> is
			<tt>GL_UNSIGNED_SHORT_5_6_5</tt> or <tt>GL_UNSIGNED_SHORT_5_6_5_REV</tt> and
			<i><tt>format</tt></i> is not <tt>GL_RGB</tt>.
		</p><p>
			<tt>GLU_INVALID_OPERATION</tt> is returned if <i><tt>type</tt></i> is
			<tt>GL_UNSIGNED_SHORT_4_4_4_4</tt> or <tt>GL_UNSIGNED_SHORT_4_4_4_4_REV</tt> and
			<i><tt>format</tt></i> is neither <tt>GL_RGBA</tt> nor <tt>GL_BGRA</tt>.
		</p><p>
			<tt>GLU_INVALID_OPERATION</tt> is returned if <i><tt>type</tt></i> is
			<tt>GL_UNSIGNED_SHORT_5_5_5_1</tt> or <tt>GL_UNSIGNED_SHORT_1_5_5_5_REV</tt> and
			<i><tt>format</tt></i> is neither <tt>GL_RGBA</tt> nor <tt>GL_BGRA</tt>.
		</p><p>
			<tt>GLU_INVALID_OPERATION</tt> is returned if <i><tt>type</tt></i> is
			<tt>GL_UNSIGNED_INT_8_8_8_8</tt> or <tt>GL_UNSIGNED_INT_8_8_8_8_REV</tt> and
			<i><tt>format</tt></i> is neither <tt>GL_RGBA</tt> nor <tt>GL_BGRA</tt>.
		</p><p>
			<tt>GLU_INVALID_OPERATION</tt> is returned if <i><tt>type</tt></i> is
			<tt>GL_UNSIGNED_INT_10_10_10_2</tt> or <tt>GL_UNSIGNED_INT_2_10_10_10_REV</tt> and
			<i><tt>format</tt></i> is neither <tt>GL_RGBA</tt> nor <tt>GL_BGRA</tt>.
		</p></div><div class="refsect1" lang="en"><a name="gluBuild2DMipmaps.3G-see_also"/><h2>See Also</h2><p>
			<span class="simplelist"><a href="glDrawPixels.3G.xml">glDrawPixels</a>, <a href="glTexImage1D.3G.xml">glTexImage1D</a>, <a href="glTexImage2D.3G.xml">glTexImage2D</a>, <a href="glTexImage3D.3G.xml">glTexImage3D</a>, <a href="gluBuild1DMipmaps.3G.xml">gluBuild1DMipmaps</a>, <a href="gluBuild3DMipmaps.3G.xml">gluBuild3DMipmaps</a>, <a href="gluErrorString.3G.xml">gluErrorString</a>, <a href="glGetTexImage.3G.xml">glGetTexImage</a>, <a href="glGetTexLevelParameter.3G.xml">glGetTexLevelParameter</a>, <a href="gluBuild1DMipmapLevels.3G.xml">gluBuild1DMipmapLevels</a>, <a href="gluBuild2DMipmapLevels.3G.xml">gluBuild2DMipmapLevels</a>, <a href="gluBuild3DMipmapLevels.3G.xml">gluBuild3DMipmapLevels</a></span>
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