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><head><title>glutDisplayFunc</title><link rel="stylesheet" href="style.css" type="text/css"/><meta name="generator" content="DocBook XSL Stylesheets V1.59.1"/><link rel="home" href="index.xml" title="PyOpenGL 2.0.1.09 Man Pages"/><link rel="up" href="reference-GLUT.xml" title="GLUT"/><link rel="previous" href="glutDialsFunc.3GLUT.xml" title="glutDialsFunc"/><link rel="next" href="glutEnterGameMode.3GLUT.xml" title="glutEnterGameMode"/></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">glutDisplayFunc</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="glutDialsFunc.3GLUT.xml">Prev</a> </td><th width="60%" align="center">GLUT</th><td width="20%" align="right"> <a accesskey="n" href="glutEnterGameMode.3GLUT.xml">Next</a></td></tr></table><hr/></div><div class="refentry" lang="en"><a name="glutDisplayFunc.3GLUT"/><div class="titlepage"/><div class="refnamediv"><a name="glutDisplayFunc.3GLUT-name"/><h2>Name</h2><p>glutDisplayFunc &#8212; sets the display callback for the current window.</p></div><div class="refsynopsisdiv"><a name="glutDisplayFunc.3GLUT-c_spec"/><h2>C Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code>void <tt>glutDisplayFunc</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code>void (*<i><tt>func</tt></i>)(void));</code></td></tr></table></div><div class="refsynopsisdiv"><a name="glutDisplayFunc.3GLUT-python_spec"/><h2>Python Specification</h2><table class="funcprototype" border="0" cellpadding="0" cellspacing="0"><tr><td valign="top"><code><tt>glutDisplayFunc</tt></code></td><td valign="top"><code>(</code></td><td valign="top"><code><i><tt>func</tt></i>) &#8594; <tt>None</tt></code></td></tr></table></div><div class="refsect1" lang="en"><a name="glutDisplayFunc.3GLUT-parameters"/><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><i><tt>func</tt></i></span></dt><dd>
						The new display callback function.
					</dd></dl></div></div><div class="refsect1" lang="en"><a name="glutDisplayFunc.3GLUT-description"/><h2>Description</h2><p>
			<tt>glutDisplayFunc</tt> sets the display callback for the current window. When GLUT determines that the
			normal plane for the window needs to be redisplayed, the display callback for the window is called. Before the
			callback, the current window is set to the window needing to be redisplayed and (if no overlay display callback is
			registered) the layer in use is set to the normal plane. The display callback is called with no parameters. The entire
			normal plane region should be redisplayed in response to the callback (this includes ancillary buffers if your program
			depends on their state).
		</p><p>
			GLUT determines when the display callback should be triggered based on the window's redisplay state. The redisplay
			state for a window can be either set explicitly by calling <a href="glutPostRedisplay.3GLUT.xml"><tt>glutPostRedisplay</tt></a>
			or implicitly as the result of window damage reported by the window system. Multiple posted redisplays for a window are
			coalesced by GLUT to minimize the number of display callbacks called.
		</p><p>
			When an overlay is established for a window, but there is no overlay display callback registered, the display callback
			is used for redisplaying both the overlay and normal plane (that is, it will be called if either the redisplay state or
			overlay redisplay state is set). In this case, the layer in use is not implicitly changed on entry to the display
			callback.
		</p><p>
			See <a href="glutOverlayDisplayFunc.3GLUT.xml"><tt>glutOverlayDisplayFunc</tt></a> to understand how distinct callbacks for the
			overlay and normal plane of a window may be established.
		</p><p>
			When a window is created, no display callback exists for the window. It is the responsibility of the programmer to
			install a display callback for the window before the window is shown. A display callback must be registered for any
			window that is shown. If a window becomes displayed without a display callback being registered, a fatal error occurs.
			Passing <tt>NULL</tt> to glutDisplayFunc is illegal as of GLUT 3.0; there is no way to "deregister" a
			display callback (though another callback routine can always be registered).
		</p><p>
			Upon return from the display callback, the normal damaged state of the window (returned by calling <tt>glutLayerGet(GLUT_NORMAL_DAMAGED)</tt> is cleared. If there is no overlay display callback
			registered the overlay damaged state of the window (returned by calling <tt>glutLayerGet(GLUT_OVERLAY_DAMAGED)</tt> is also cleared.
		</p></div><div class="refsect1" lang="en"><a name="glutDisplayFunc.3GLUT-see_also"/><h2>See Also</h2><p>
			<span class="simplelist"><a href="glutCreateMenu.3GLUT.xml">glutCreateMenu</a>, <a href="glutPostRedisplay.3GLUT.xml">glutPostRedisplay</a>, <a href="glutOverlayDisplayFunc.3GLUT.xml">glutOverlayDisplayFunc</a></span>
		</p></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="glutDialsFunc.3GLUT.xml">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="reference-GLUT.xml">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="glutEnterGameMode.3GLUT.xml">Next</a></td></tr><tr><td width="40%" align="left" valign="top">glutDialsFunc </td><td width="20%" align="center"><a accesskey="h" href="index.xml">Home</a></td><td width="40%" align="right" valign="top"> glutEnterGameMode</td></tr></table></div></body></html>